I’m trying hard to understand the logic of the camera movement shown in this video. For demonstration purposes, I have changed the FoV to a higher value in this video as this allows a larger view. The player’s Y input rotates the chest. The camera is automatically positioned and rotated according to the chest rotation. To recreate the same behaviour, at first, I just used the chest rotation linearly and moved / rotated the camera “orbit-wise”. This didn’t result in the movement that could be seen in the video, and I started to realize that the camera position / rotation is not linear. Is there a way to establish the camera movement / formula from what can be seen in this video?