i’m trying to trigger an animation by C# on Unity, the code seems to be okay and the graphic stuff too but i still don’t understand why it doesn’t trigger. Here’s the interface: In the code i’m getting the animation with this variable: public Animator UrsoAnim; And getting the component: UrsoAnim = GetComponent<Animator>(); And triggering: UrsoAnim.Play(“UrsoAnimation2”); The new state doesn’t have any animation, the idea was to keep the bear without animation and then by code trigger the animation that is on the node UrsoAnimation2. Can someone please help me? I’m becoming quite desperate :/
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