I am still figuring out what I think of Disco Elysium, but I can say with some certainty that it is the first game where I have done a small fistpump and thought to myself, “Yeah, you really nailed telling that woman you found her husband’s body! Nailed it! Best cop ever!” Disco Elysium is a very dense RPG, where you play an amnesiac alcoholic detective trying to solve a) a murder and b) his identity. As part of the latter quest, the game takes note of your words and actions, and uses them to build an outline of your personality traits. Then it suggests a “copotype” that you roughly adhere to. Until quite recently it suggested I was a “Boring Cop”. I was, as you can imagine, livid at this. I’ve blurred out the character’s name here, because that is a particularly hard won nugget of information. But, I had to admit, the game did have a point. Disco Elysium seems desperate for you to take the road less travelled. The loading screens encourage you to try weirder conversational options, because they probably won’t hurt. In other RPGs (that is to say, yer BioWares) I tend to play it… Read full this story
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