COLOMBO, Sri Lanka (AP) — At least 30 people were killed and nearly 300 wounded in near simultaneous blasts that rocked three churches and three hotels in Sri Lanka on Easter Sunday, officials said. The state-run newspaper in the country is reporting at as many as 129 people are dead. The blasts caused fatalities among worshippers and hotel guests, a security official said. Two of the blasts were suspected to have been carried out by suicide bombers, according to the official, who spoke on condition of anonymity as he was not authorized to speak with reporters. St. Anthony's Shrine and the three hotels where the blasts took place are in Colombo, and are frequented by foreign tourists. According to local media, 48 people died and 283 others were admitted to area hospitals for treatment. National Hospital spokesman Dr. Samindi Samarakoon told The Associated Pres that 30 died while the wounded were being treated in the capital Colombo's main hospital. Alex Agieleson, who was near … [Read more...] about Dozens dead after explosions in Sri Lanka
I am not really sure if this question works here or would be moved somewhere else but here goes. I am still in the conceptualisation and early prototyping phase of a game that revolves around RPG/Bullet-time hybrid game where players compete in vs. style executing attack/defence moves per turn. I am in search for art material/guidance to have symbols representing moves. For example a stick figure or a silhouette resembling a kick to represent a kick move. I am not really set on one specific style but would rather have something that covers a broad range of moves and be on the easy side to draw in not many strokes (yes player would draw the symbol). Any guidance to get me started? … [Read more...] about Game Art: Martial Art Move Symbols
It's a good time for relaxation games right now. Flower finally got a PC release earlier this year, and now indie devs Samurai Punk have released Feather. A very chill flying game about a bird soaring over an island, Feather is not the kind of game you win or lose. It only has one achievement and you earn it by playing once.As a bird you can roll and flip and flap your wings or dive to accelerate. It's kind of like Fugl, only without the transformations. You're always a bird, and the aim is simply to enjoy the sensation of flight. On my first trip round Feather's island I saw the hoops you can fly through and assumed I was supposed to race through them one after the other. That would be counter to the relaxation Feather's trying to make you feel, however. Instead what happened each time I dived through a ring was that the soundtrack changed. It's a way of interacting with Feather's music and while there are some hidden hoops to find they're not tied to your victory or failure. … [Read more...] about Chillout games are having a moment
I want to move and deploy 3D objects in the grid, like bakery 2(Storm8 Studios). How do you make a grid like that? For example, make a 5x5 grid and move it to a touchdrag. I'd like you to give me some advice. Pictures for reference: https://lh3.googleusercontent.com/Kwp9i9ExRboeQCtM65sztw3tqEL9R76zZzB9U6j5vs98ueF9ksOU3huMdZqv4KPDZ2E=w2590-h1430 … [Read more...] about Unity C# : How to make 3D objects move in the grid?
In a very wholesome Twitter thread where tabletop RPG players shared stories of the most impressive props they'd seen during a game, Josh Sawyer of Obsidian chimed in with the time he played in a Fallout game run by Chris Avellone during the Black Isle days. Avellone gave each player a binder full of information that was kept updated during the campaign, full of info about the people and places involved. As you can see in the first picture, Sawyer's character was "Arcade Gannon", a name that would be re-used for an NPC in Fallout: New Vegas years later. … [Read more...] about Check out the props from the time Chris Avellone ran a Fallout RPG at Black Isle