One thing we never really addressed back when we were making the Bitsquid engine was localization of the tools. We supported localization of the games made in the engine, of course, but the engine tools themselves were only available in English. As both the number of tools and the number of frameworks used for the tools (Winforms, WPF, HTML, …) grew, the localization task became more daunting. When you’re writing an engine, you’re never short of stuff to do, and there always seemed to be something more pressing than addressing localization. With The Machinery, we didn’t want to make the same sharp distinction between “tools” and “games” as we envision lots of use cases where the creative experience is taken all the way to the end user. So it was important to get this right from the start. The scope of the problem “Localization” in the context of game development can mean many different things. … [Read more...] about Localization in The Machinery’s UI
Newsbrief: Lockwood Publishing, the developer behind the long-running mobile game Avakin Life, has opened up its third studio in the UK. Based out of Newcastle, the new branch is led by longtime developer Joe Stevens and has already employed six additional team members, including some former Ubisoft devs. Lockwood Publishing’s flagship game, the iOS and Android title Avakin Life, first launched in 2013. By the developer’s count, the digital avatar-based social RPG has surpassed 3.5 million monthly active users at some point in the years since its initial launch. According to Pocket Gamer, the new Newcastle studio looks to offer ongoing support to Avakin Life under Stevens’ leadership through the development of a “next generation avatar system” and continued improvements to the 3D mobile experience. … [Read more...] about UK-based Lockwood Publishing opens new studio in Newcastle
This interview is part of our Road to the IGF series. You can find the rest by clicking here. Luna is a soothing VR fairytale, one where players will play in gardens, solve puzzles among the stars, and help a bird make its way home. Through exploration, curiosity, and creativity, players will follow this bird on its journey, bringing whole worlds to life through their actions. Gamasutra spoke with Robin Hunicke and Glenn Hernandez of Funomena, developers to Luna, to talk about the striking, almost touchable visuals that draw the player in, how music gives them an even greater power to affect, and how it all ties to a theme of growing as a person even through horrible times and events. How did you come up with the concept? Hunicke: Luna is a fairytale about recovering from a mistake... which was inspired in part by my own experiences as a young woman. As a survivor of sexual violence and sexual harassment, I wanted to confront the feeling that there was "something I … [Read more...] about Road to the IGF: Funomena’s Luna
[With GDC 2018 kicking off next week, GDC general manager Katie Stern is here to highlight the official code of conduct for GDC and all of its related events!] The Game Developers Conference is next week. I know – I’m just as shocked as you are that this small, intimate gathering of game & AR/VR industry professionals is at our front door already. We’ve begun painting the town ‘GDC’, devs are making their way to San Francisco, and I’m surrounded by enough cardboard boxes to build a small kingdom (Queendom?). As we near the event, it is time for our annual “Be a Good Human” PSA and remind you of GDC’s Code of Conduct. Read it, know it, be it – because while there may be a new sheriff in town (“Hi!”), the rules remain the same. To recap – It is my intention that GDC remains a friendly, safe, and welcoming environment for all regardless of gender, sexual orientation, disability, ethnicity, or … [Read more...] about Reminder: Know and abide by your GDC Code of Conduct!
Newsbrief: Popular endless runner Subway Surfers has become the first game to surpass 1 billion downloads on the Google Play store. The evergreen mobile title, co-developed by Sybo Games and Kiloo, launched all the way back in 2012, but has managed to stay relevant in the years since. Last year, the free-to-play effort broke its all-time annual download record by racking up more than 400 million "mostly organic" downloads across Google Play and iOS, becoming the most downloaded title of 2017 across the globe. … [Read more...] about Subway Surfers becomes first game to surpass 1B downloads on Google Play