report this adA new Destiny 2 glitch within the Scourge of the Past raid has surfaced that allows players to experience the endgame activity in third person. It’s very hard to replicate and requires a very specific set of factors, but it still offers a unique look at Bungie’s popular shooter. The glitch is unique to the Scourge of the Past raid and requires either a Warlock or a Titan to replicate. It also can only be activated during the first encounter of the Scourge of the Past raid, but players can continue using the third person view throughout the activity as long as they don’t respawn, change their subclass, or activate their super.To do the third person glitch, Destiny 2 players will want to find a Berserker in the first part of the Scourge of the Past raid. Approach the enemy and wait until the Berserker is about to trigger its suppression cloud. Right before that happens, the player should activate their Stormcaller super. Apparently, if done correctly the … [Read more...] about Destiny 2 Raid Glitch Lets You Play in Third Person
Revealed in October, Layers of Fear 2 is the sequel to a horror game James described as "an intriguing experimental haunted house". But if you're hoping this second instalment will also feature a house, then maybe you'll be disappointed: a new trailer appears to confirm that it'll be set on a grandiose boat.There's not much else revealed in the one minute trailer: it's full of swirling imagery and coy allusions to very terrible things happening. There is definitely a sprinting monster of some sort, and according to Andy's report from October, this instalment will feature a maddened actor rather than a maddened artist. Those overripe orange skies sure do look scary, though.No release date has been confirmed as yet, though it's expected for this year. Check out the trailer below. … [Read more...] about New Layers of Fear 2 trailer reveals creepy boat setting
A BRITISH gamer's attempt to raise money for family and child support charity Mermaids has gone global, raising £210,000 and counting. An initial optimistic goal of $5,000 was smashed as the 24-hour stream was extended with help from other gamers and activists with upwards of 640,000 people watching British YouTuber H.Bomberguy, real name Harry Brewis, play through Donkey Kong 64. The stream, organised by Brewis and fellow streamer CaseyExplosion, featured YouTubers, celebrities, and politicians as well as guests from the world of gaming. Legendary developer John Romero, creator of Doom, leant his support, as did Grant Kirkhope -- the actor who voiced Donkey Kong in the game in question. Rising American political star Democratic congresswoman Alexandria Ocasio-Cortez also brought in followers as the stream passed the 48-hour mark to help push the total raised past £150,000. She used her time on the stream to talk to the audience about the particular economic impacts of … [Read more...] about British gamer H.Bomberguy raises £210,000 for charity as ‘endurance’ game stream goes global
Ok I have an issue with several meshes that have a lower poly count in blender, then when I export as fbx and bring into unity, the poly/vertex count skyrockets. I read here https://forum.unity.com/threads/why-does-light-add-verts-and-tris.291872/ that Unity recalculates many more for realtime lights, but I have no lights in my scene and lighting is on baked: Here are mesh import settings: The poly count is dragging down fps significantly (by 10) and I need to fix this. The mesh doesn't have materials applied yet. What can I do? … [Read more...] about Unity inflates poly/vertex count but I don’t have any lights?
I ran into trouble making a PC game using Unity. If I try to update my game, I can't a update the C# scripts (because AssetBundles don't include C# scripts) So I think I'll need to use a server and patch all files. But I don't know how to do so... How can I make an update for my Windows game? … [Read more...] about How can I make an update patch for a Unity game on Windows?