There's room for improvement, then, but if nothing else it is nice to see a game show the full breadth of what ray tracing can do—and straight from launch day, too. As mentioned earlier, this could be a game to pull out again in a couple of years to finally experience full ray tracing effects at higher resolutions. Of course, we'll likely be playing other games that look even better by then. … [Read more...] about Control remains one of the best showcases for ray tracing
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You can have like 12 arms in Caves of Qud’s new update
The update also implements the first round of Qud's new user interface improvements, styled to be more like a modern RPG and less like a game subject to the limitations of MS-DOS era interfaces. It'll hopefully go a long way towards making the game less alienating for new players. Scope the new conversation screen above. … [Read more...] about You can have like 12 arms in Caves of Qud’s new update