Kicking on ray tracing effects at 1440p is really just asking for trouble, and now DLSS is definitely required. Well, almost—the 2080 Ti does squeak past 60 fps without it. DLSS at 2560x1440 ends up rendering at 1706x960, meaning in some ways it's actually less demanding than running at 1080p. Except for that bit about machine learning based models doing the upscaling. Regardless, 1440p with ray tracing and DLSS runs better than 1080p with ray tracing without DLSS. It arguably even looks better as well. Without DLSS, though, you can pretty much forget about ray tracing, particularly the fully enabled DXR high preset. … [Read more...] about Control remains one of the best showcases for ray tracing
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You can have like 12 arms in Caves of Qud’s new update
I'm not entirely sure how to explain Caves of Qud if you don't know what it is. Actually wait, no, it's a dungeon crawler set in so far a future that the science is magic and almost everyone is a weird mutant, and if you're not a weird mutant, you're a weird pure-strain human cyborg thing. It's also a work of fascinating, beautiful narrative complexity, with a detailed story that's part hand-written, part procedurally generated, and all awe-inspiring. It's one of our top 100 games on the PC, where we said that it's "A dark horse if there ever was one, Caves of Qud is the best RPG you're not playing." … [Read more...] about You can have like 12 arms in Caves of Qud’s new update