"I suppose I'm interested in magic in the way that it turns the known unknown, makes the world strange and somehow new, its working as evidence of things unseen, which makes you look more closely. Magic changes the rules the world operates by, what we think is possible, what we think is reasonable or true. That's something I'm always interested in: exploring and opening up the possibilities of worlds and futures and ways of being that are different. I love disrupting the idea that the way things are is something fixed. I think it's important to be able to imagine our way out of it, multiple ways out of it, and magic is one route into that kind of imagination." … [Read more...] about What does magic mean to you?
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Speaking of paradoxical approaches to the passing of time in the video games of 2016, how about that Battlefield 1? There are some sensitive and earnest touches in DICE's latest shooter, but it is still essentially a game about enjoying war off-setting some of the root vulgarity of this position by acting serious at key moments. The First World War here is like a new flavour of crisps or a returning style of trouser, so much variety and dressing to the core activity of death. There's a sense in which Battlefield 1 is passing itself in some impossible corridor of progress, marching backwards through history while striding forwards into the most technologically impressive Battlefield yet. … [Read more...] about 2016: The year that time remembered
Ian recalls their involvement with rescuing strays began in earnest when they first got a call to help with a young dog late at night. "She had gastritis, which is a killer for dogs," he explains. "She was so dehydrated that her blood was black - she was literally 12 hours away from death. We managed to take her to a vet, then over the next week or so, we went to see her every day, and you know, she survived it. She's an absolutely adorable little dog, and every time we see her, she's literally just jumping into our arms." … [Read more...] about Devs and doggos: how Nodding Head made Raji while saving stray Indian dogs
The HyenaTalk to Mered, pay him his money, and then get on your horse and head to the bandit camp. His horse is at the far end, and you have a choice of fighting your way as you go or sneaking along the clifftop out of sight; we'd recommend taking the latter route, taking out the enemies near the horse, and then just making a run for it. … [Read more...] about Assassin’s Creed Origins – Aya II and The Hyena
Once the flashback starts head towards the marker then send Senu out to mark your target. Take it out with your bow, loot the carcass, then head for the next marker. When you arrive a cutscene will play, followed by a fight that it's intentionally impossible to win. … [Read more...] about Assassin’s Creed Origins – The False Oracle