The PCG Q&AFind all previous editions of the PCG Q&A here. Some highlights for you: - Would you ever give up Steam as your main PC gaming platform?Who is your most hated game protagonist?What multiplayer games do you prefer to play solo?In today's PCG Q&A, we're talking about the games we missed the boat on at the time. One of the best things about playing on PC is being able to access a vast archive of classics, so you can check out the games that were fundamental in the development of different genres. Sometimes, though, those games are just too old to enjoy in 2018, whether it's the controls, outdated systems or something else.We're definitely showing our age a bit in our choices here: most of us were born in the mid-late '80s, hence most of the games mentioned were released during our younger years. Soon it'll be our turn to be appalled by people who thought Oblivion was too dated when they tried to pick it up. Let us know your choices in the comments below.Andy … [Read more...] about Which PC classic was just too old to enjoy when you finally played it?
Number 1 when i was born
It’s perhaps fitting that a game with the tagline “nothing is true; everything is permitted” emerged from creative director Patrice Désilets bending the rules. Assassin’s Creed began life as a Prince of Persia game, expanded and reimagined for a new generation of consoles. You might say it even ended up feeling like one, though Désilets’ creative interpretation of Ubisoft’s mandate layered on many additional challenges for the team at Ubisoft Montreal. Today, Assassin’s is one of the biggest entertainment franchises in the world, worth hundreds of millions of dollars, but back then Assassin’s Creed was something new. Its labyrinthine fiction twisted the modern day with the past, offering a science fiction tale of genetic memory and end-of-the-world conspiracies intertwined with another story of a master assassin coming to realize his own ignorance. Its world was made for unprecedented freedom — your character being able to … [Read more...] about Assassin’s Creed: An oral history
Sleep is a precious commodity during events like AMC’s recent 31-hour Marvel Cinematic Universe marathon. It’s all about planning: Fall asleep too early into the marathon, and there would be a good chance you’d conk out again during the main event, Avengers: Infinity War. Sleep too late, and you’d run the risk of feeling like garbage by the end. The human machines who can power through all 31 hours with no sleep are rare — almost as rare as the available outlets people flocked to when they entered the theater. The 31-hour Marvel marathon, which was composed of the most important films leading up to Infinity War was my first. That meant relying on both the tips and newfound friendship of others to make it through. These included people like Courtney, a Barnes & Noble employee who, five minutes into meeting her, showed me a picture of a massive gash on her head she received the night before marathoning. “People are talking about which movies … [Read more...] about A 31-hour Marvel marathon became a lesson in temporary beauty
It was Team Andromeda — an internal R&D team at Sega of Japan — that first revealed the potential of the Sega Saturn. Its debut game was the on-rails shooter Panzer Dragoon. Part Space Harrier, part Dune, part Nausicaä of the Valley of the Wind, Panzer Dragoon filled Sega Saturns around the globe with evocative 3D shooting action featuring a blue dragon and its rider. Over the course of three initial games — Panzer Dragoon (1995), Panzer Dragoon 2 Zwei (1996) and Panzer Dragoon Saga (1998) — Team Andromeda continued to mine this simple yet compelling premise: that of a rider and his dragon facing off against a mysterious empire. While 2002’s Panzer Dragoon Orta (developed by ex-Team Andromeda members who later joined another studio, Smilebit) kept the series going later, it was the role-playing game Panzer Dragoon Saga that ended up becoming the standout. Taken at face value, Panzer Dragoon and its much-improved successor, Panzer Dragoon 2 Zwei, … [Read more...] about Panzer Dragoon Saga: An oral history
March 4~11… what a crazy, crazy week. It wasn’t as bad as I thought it might be based on my first experience back in 2012 (this time I actually slept a good 7~8 hours each night!), likely because I’m a lot more knowledgeable than I was back then, and have lots more tools at my disposal. Still, the desire to create something awesome had me putting easily over 80* hours of work into POLYBOT-7, my entry for this year’s Seven-Day Roguelike Challenge. (*This is during the week only--excludes all pre-7DRL preparation!) The rate of problems and solutions flying through my brain throughout the week was pretty overwhelming. Tiring sometimes, but at the same time exciting to try to find hacks that could manage so many features and content in such a short period. So. many. hacks. The technical debt is real! I was cringing as I wrote much of the code, but had little choice--take the fastest route possible or risk failure. For the first few days I was doing a slightly … [Read more...] about 2018 7DRL Postmortem, Part 1: Preparation