We've heard a lot of chatter about the height of a certain horror villain recently, but an unknown Silent Hill fan wants you to remember that Pyramid Head was here first. The apparently fan-owned site Silenthill.com now shows a picture of Silent Hill 2's Pyramid Head with a height diagram for scale, confirming that he is indeed nine feet tall. The message "he was first" accompanies the image, making its intended effect quite clear.Your love for Lady Dimitrescu is loud and clear. 👒pic.twitter.com/Lj4m5pN2dJ — Resident Evil (@RE_Games) February 2, 2021This is clearly a response to the popularity of Resident Evil Village's Lady Dimitrescu, a very tall vampire lady who really wants to kill protagonist Ethan Winters. The game's art director Tomonori Takano confirmed that Lady Dimitrescu is around nine and a half feet tall when you include her hat and high heels, which triggered a flood of fan jokes and interest.While the unknown fan certainly has a point about Pyramid Head, … [Read more...] about A Silent Hill Fan Bought SilentHill.com Because Of Resident Evil Village
Quashed dictionary
Silent Hill Interview Pulled From YouTube After Composer Seemingly Teases New Entry
Silent Hill fans were overjoyed when longtime series composer Akira Yamaoka seemed to tease a new entry in the series in a recent video interview. However, the clip was later taken down by the original publisher AI Hub, who simply said that they "were asked to remove the clip" by an unspecified party.Statement: https://t.co/sMuGmf6NIT — Al Hub - الهَب (@TheHubKW) February 5, 2021In the clip, Yamaoka stated that he was working on a new project that would be announced this summer, and specifically said, "I think it's the one you're hoping to hear about." This would seem to indicate the Silent Hill series, since Yamaoka is closely associated with that franchise. News of the clip's removal prompted some to point at Konami as the party who asked AI Hub to take it down, given that the company has quashed similar rumors before.However, Konami told multiple sources (including PushSquare) that they didn't communicate with AI Hub, suggesting that perhaps … [Read more...] about Silent Hill Interview Pulled From YouTube After Composer Seemingly Teases New Entry
GoldenEye Xbox 360 remaster was nearly complete, according to former devs
The canceled GoldenEye remaster for the Xbox 360 was painfully close to completion, two former developers on the project have revealed.Speaking to Ars Technica, artist Ross Bury and programmer Mark Edmonds reveal that the cancelation notice of the GoldenEye remaster for the Xbox 360 came right at the end of the development cycle. The two former Rare developers detail how there were only 90 bugs left to quash in the QA stage of the Xbox 360 remaster, which is an incredibly low number for a big release.This all follows after the GoldenEye remaster for Xbox 360 leaked online last week, revealing the remaster that we never got to play. Shortly after, a playable version of the canceled project leaked online, with the user who first uncovered it using an Xenia emulator to achieve a high frame rate.Taking a look at the leaked playable version of the GoldenEye remaster, Bury and Edmonds tell Ars Technica that a "more final" version of the build existed, and cleaned up a few issues encountered … [Read more...] about GoldenEye Xbox 360 remaster was nearly complete, according to former devs
Valheim’s strengths lie in cosiness, co-operation and small huts
"Alright warrior," Valheim's raven narrator Hugin told me when I first booted up the game. "Odin's counting on you to slay a bunch of horrible creatures then ascend to Valhalla. It's a perilous journey and you'll need to arm yourself properly to defeat the Forsaken. Are you up for the task?" "Sure, sure," I said in reply. "But those small huts over there look kinda cute." If you hadn't yet guessed, I've spent most of my time in Valheim simply building and renovating small cabins. The survival game is split into several biomes, each with its own unique enemies and materials, but it took me at least 15 hours to leave the first - and I've once again found myself constructing tiny homes in the second. Whenever I stumble across ruins I feel obligated to fix them up, like some sort of Viking real estate show. I'm calling it Homes Under Thor's Hammer. I almost began to feel guilty for delaying exploration to satisfy my building obsession, until I realised Valheim actively encourages … [Read more...] about Valheim’s strengths lie in cosiness, co-operation and small huts