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Rfu judgements

EVGA launches 4K Hz keyboards and the first triple-sensor 8K Hz gaming mice

EVGA is out there trying to make us feel pedestrian with our gaming mice and keyboards, because its new peripherals—X series mice and Z series keyboards—promise more precise control through hyper inflated response rates. Let's start with the mice, because I can't stop watching the company's related hype video. A 32-bit Arm Cortext-M33 chip powers two of the three new mice, the wireless X20 and wired X17, both of which support a native 8,000Hz report rate (or polling rate, as it's commonly referred to). That is eight times higher than most standard gaming mice and refers to how often a mouse reports its position to the PC. Mice with a 1,000Hz polling rate report their position 1,000 times each second, or every millisecond. EVGA's mice bump that up to 8,000 times each second, or every 0.125 milliseconds. Sounds impressive on paper, but whether it makes an actual difference in gameplay, we'll reserve judgement until we've had a chance to spend some hands-on time with these new … [Read more...] about EVGA launches 4K Hz keyboards and the first triple-sensor 8K Hz gaming mice

How do you make Silent Hill good again? Give it to Remedy

When I heard a rumour that Bloober Team, the ludicrously named studio behind pedestrian horror games like Layers of Fear and The Medium, might be making a new Silent Hill, I was... concerned. But it got me thinking. If I had the power to hand the rights to Silent Hill—one of gaming's most precious yet routinely abused IPs—over to any developer, who would it be? And the answer was obvious: Remedy Entertainment. No, really. Hear me out. Silent Hill needs a unique voice This is the most important thing. There's no point giving Silent Hill to a developer who's just gonna fill it with zombie nurses, groan-worthy Pyramid Head and Robbie the Rabbit cameos, and upturned wheelchairs lying around every corner. Since Team Silent's closure, and Silent Hill being outsourced to western developers, the series has (with some exceptions) been too reliant on clunky references to—or failed attempts to replicate—moments from the original games. But what makes the first three Silent Hills (and even … [Read more...] about How do you make Silent Hill good again? Give it to Remedy

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