And even at the end of my demo, the thrill of the central idea is still so bright. Switching between characters, one of whom can run and jump, the other of whom can highlight interesting parts of the environment, pick up items, combine things. The last time I saw Marshall, he was showing off The Swindle, and I left the demo floating, a little bit, at the joy and humour and sheer potential of it all. I left Clockwork God floating too. I cannot wait to see more. … [Read more...] about Lair of the Clockwork God is an adventure game and a platformer, and the cogs mesh beautifully
I was talking internally about Dreams and I was like, I think it's cool to use a Reddit analogy, you've got subreddits and each has its own character. Reddit is now no longer it's own thing, Reddit is a series of sub-communities. And I love the fact that Dreams probably is going to be big enough that there will be sub-communities of people building shooters, you know people will build games, people will build whimsical purple Media Molecule-esque stuff. But we wouldn't choose to make some of the stuff that the community has made. And that's the point. I think that social media is hard to paint with one brush, right? We try all the time - I do it myself - but it's not, it's actually this little rainbow of madness. And I'm totally rambling now. … [Read more...] about Why did Dreams take Media Molecule seven years to make?
Here's a question that's become familiar in recent years: what is it you actually do in this game then? Sean Murray of Hello Games, the small studio behind the mind-bogglingly large No Man's Sky, has been fielding it for a while, and now it's the turn of Media Molecule on behalf of its ambitious PlayStation 4 exclusive Dreams. Alex Evans, Dreams' technical director and the studio's co-founder, is something of a veteran in this regard - rewind a few years to a time before LittleBigPlanet's release in 2008, when all there was to go on was a high-minded GDC demo, and it's a question that was being asked regularly. This is a studio with a knack, it seems, for making games that can be impossible to pin down at first sight. … [Read more...] about Only in Dreams: Addressing the tricky question of what Media Molecule’s latest is about
K’s (Ryan Gosling) suppressed, Pinocchio-like desperation to be ‘real’ is heartbreaking, and that midpoint twist – where K finds the wooden horse – floors me every time, as does the fate of his holo-partner, Joi (Ana de Armas), and his realisation about Deckard’s (Harrison Ford) child. … [Read more...] about Is it just me, or is Blade Runner 2049 better than the original?
Neil Gaiman, who created this version of the character for DC Comics, commented on twitter about the latest departure, saying, "The very smart [Eric Heisserer] leaves Sandman movie, with a message" and the link. That seems to indicated Gaiman agrees that Sandman should be going to television, not film. … [Read more...] about Sandman: Another Screenwriter Leaves the Movie