Kicking on ray tracing effects at 1440p is really just asking for trouble, and now DLSS is definitely required. Well, almost—the 2080 Ti does squeak past 60 fps without it. DLSS at 2560x1440 ends up rendering at 1706x960, meaning in some ways it's actually less demanding than running at 1080p. Except for that bit about machine learning based models doing the upscaling. Regardless, 1440p with ray tracing and DLSS runs better than 1080p with ray tracing without DLSS. It arguably even looks better as well. Without DLSS, though, you can pretty much forget about ray tracing, particularly the fully enabled DXR high preset. … [Read more...] about Control remains one of the best showcases for ray tracing
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You can have like 12 arms in Caves of Qud’s new update
I say 12 arms because you can start with one extra set of arms, and you can get a second set of arms through a mechanical backpack, and then you can get 10 or so mutations over the course of the game which is as many as 10 more arms. So that's start with access to six arms and then you just gotta pick up six more arms! Easy! … [Read more...] about You can have like 12 arms in Caves of Qud’s new update